Another sniper rifle headshot – and it’s not dangerous anymore. Next location has ruins and a spectacular new gameplay element – artillery gun. Beautiful music plays, and two soldiers lead us to fight Black Ops.Īfter noticing a chaingunner, I popped his and some others” heads with sniper rifle. What’s his interest in destroying Black Mesa ?Ĭanalization leads us to beautiful landscape. Re-activacting the bomb after we meet Barney. Safely reach the parking garage vent without turning off the electricity. Disengage it and, again look to way for escape.ĭefeat the 3 ambushing shocktroopers in the mortar field. Otis and Barney talk you about the “solution” Black Ops have prepared for Black Mesa Incident. There the only one chopper of the game and then return to subsurface. You can get fun with it but is not very important, only to break a wall.Ī few time later you arrive to an entrance or some surface road freight zone of Black Mesa. Gameplay is enriched there by the mortar, idea for mods. Maybe that means you approach their base. Does anyone know how to get past the Realistic Tightrope(TM) without turning off the power?Īfter the warfare and the dam you loose in a larges open area occupied by the Black Ops.Ĭuriously they are often presents now, they will use a machine gun and then a mortar to stop you. I tried to run back and stop him but the gate has closed behind us. Good thing the government provided a handy on/off switch huh? It’s so cool to watch the Gman undo Shephard’s actions. We now come to the main plot point of the game, the nuke poised to blow up any evidence that Black Mesa ever existed. ![]() Take a look inside the Black Mesa SUV no steering wheel and opaque windows – any wonder it’s crashed? There’s not much combat here, but a nice breather as we meet a couple of security guys who have somehow survived this long. I found it kind of irritating since rocket ammo was hidden well out of sight but I think it only took one hit to kill.įinally, Shephard breaks into an underground carpark. A chopper, presumably Black Ops, flies overhead. Next we move through some ruined buildings, which remind me of a similar area near the end of Half-Life 2. I also liked controlling the air strike, but this is another mechanic lifted from Half-Life almost unaltered. To start off we get some large open desert combat areas, making a nice change from the cramped ooutdoor areas seen so far. Things are really starting to get moving towards an ending now. The Replay Experience Experiment aka TREE.
0 Comments
Leave a Reply. |